Senior Audio Artist

Category: Other
Company: BioWare
Location: Edmonton (United States)
Start Date: immediately

Job Description

BioWare is a division of EA which crafts high quality multiplatform role-playing, MMO and strategy games, focused on emotionally engaging, rich stories with unforgettable characters and vast worlds to discover. Since 1995, BioWare has created some of the world's most critically acclaimed titles and franchises, including Baldur's Gate, Neverwinter Nights, Star Wars: Knights of the Old Republic, Jade Empire, Mass Effect and Dragon Age. BioWare currently operates in Edmonton (Alberta, Canada), Montreal (Quebec, Canada) and Austin (Texas).

BioWare’s games have continually achieved critical and commercial success. All of our published titles are highly rated at; in fact we have 6 games in the top 1% highest rated games of all time! Today BioWare has over 800 staff at its locations and continues to grow. In 2008, BioWare was acquired by Electronic Arts, a leading global interactive entertainment publisher. For more information on BioWare, visit, or follow us on Twitter at . To join the millions of fans already registered with the BioWare community, go to




Senior Audio Artist 

Primary Responsibilities:

  • As a senior member of the team works with Audio Leads to design, create and implement in-game audio assets aligned with creative and technical visions
  • Ownership of various audio systems and directs audio team members in their use where necessary
  • In-game implementation of all types of audio assets using proprietary tools and middleware solutions
  • Creation of audio for cinematic sequences and marketing material
  • Work with programmers to define technical requirements and specifications to facilitate creation of advanced audio systems that support the game vision
  • Designing, creating, editing, and mixing original audio content in accordance with game project’s design goals
  • Mentorship and leadership of Audio Artists
  • Communication of audio design and vision to internal team and external content providers
  • Large scale audio asset management
  • Trouble shooting and debugging of game audio systems

Qualifications Include:

  • A passion for games – especially RPG’s
  • Minimum 5 years experience in creating audio for games including shipping at least two mid - large projects
  • Exceptional sound design skills and strong technical audio vision
  • Strong leadership skills
  • Experience managing internal team members and external sound/music providers
  • Experience creating audio pipelines on projects
  • Ability to make high quality audio samples and process externally created music, VO, and SFX for in-game use
  • Professional-level skills in digital audio editing and manipulation
  • High degree of proficiency using professional audio software and hardware.
  • Significant implementation experience  and familiarity of audio middleware tools
  • Thorough understanding or microphone techniques, signal flow and recording practices
  • Great communication and teamwork skills
  • Strong attention to detail
  • A drive to continually advance the art and science of game audio

The ideal candidate will also have some mix of the following:

  • Music composition, performance and recording experience
  • Understanding of the software development process
  • Knowledge of surround mixing techniques
  • Field recording, Foley and dialog recording expertise 
Created on the 26-06-2013
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