3d Environment/Generalist Artist

Category: Other
Company: CCP Games
Location: Newcastle (United Kingdom)
Start Date: immediately

Job Description

CCP is looking to add a strong industry experienced 3d Artist to strengthen its team in the Newcastle Studio. The Studio is currently working on EVE Valkyrie which is a fast paced space dogfighting shooter enhanced through the use of VR hardware and is entering new territory for mainline game development. For this exciting and ground-breaking project we require a confident and talented individual to take on responsibility for a wide range of asset creation including environment assets, both hard surface and natural that are to be experienced through the extra dimension of VR, creating a world around a user, not just on a flat screen in front of them. The perfect candidate will need good communication skills to work efficiently within a small team following Technical and Artistic guidelines. They need good time-management and organization skills to keep all areas of the game moving forward supplying assets through from placeholder to final standard, and the flexibility to adapt priorities to changing requirements within the team. They must have personal drive and passion to produce AAA standard work and constantly seek new ways of pushing the boundaries. They will be working within a small, talented group of seasoned professionals and require the ability to work closely with Engineers, Artists and Designers alike to produce a variety of game assets to the highest visual standards Responsibilities Include:

 
Responsibilities Include:

 
Main areas of responsibility will include but not limited to-

  • 3d asset creation including
  • Hi-Res hero objects
  • Hi-Res model to normal map generation
  • Texture creation
  • Model optimisations
  • LOD creation/generation
  • Vehicle creation
  • Character creation
  • Collision creation and set-up
  • Importing and maintaining assets into the UE4 editor
  • Level placement
  • General lighting

 
Experience / Skills Required:

  • History of prolific High standard model creation along with supporting texturing/mapping techniques
  • High quality texture map creation skills
  • Industry standard software usage/experience with a variety of packages such as-
    • Photoshop
    • Max/Maya
    • Mudbox/Zbrush
  • Knowledge and experience of material creation/set-up
  • Ability to create AAA standard quality Game assets working within visual guidelines defined by art direction and within performance guidelines
  • 3 years+ experience of working on AAA console and/or pc titles in a game art role
  • One or more shipped titles for console and/or pc

 
Advantageous Skills:Experience of the Unreal UE3/UE4 editor

  • Experience with Quixel SUITE
  • Interest/experience of VR
  • In-Game lighting experience
  • Animation/rigging experience
  • Familiar with agile scrum methodologies

 
The candidate will need to show a broad range of skills in their portfolio with examples of high quality modelling and texturing as well as final in-game examples​

Created on the 13-10-2015
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